

Many Indie developers do this to cut the amount of time and money thats required to make custom assets for a game, its not as easy as the untrained like you think, custom assets require a lot of artistic work and coding to make them work and look astetically pleasing, this is time consuming and when you are a small developer, time = money. Not to mention, when creating a game like House Flipper, having to build every single asset from scratch requires, programmers, artists, testers, map editors etc etc, meaning you need a far larger team of people, which equals more costs, so the CHEAPER, not lazy, option is to use precreated assets that are purchaseable and much easier to build into the game than making custom assets, game development 101, keep costs low, gameplay veristility high.

Youre missing the point though, Unity has the Unity store, where assets are purchased by developers to put into their projects, thats the whole purpose. Literally every single asset, every single piece of furniture, pictures, lamps, even the neighborhood outside was not even made by the developers. Originally posted by Annah:So I was messing around with the unity store and some other asset stores and I noticed something. It's cheaper for you as the developer, it doesn't look lazy, and it gives folks to shine Rather than lifting more asset packs from the unity store, just let the community build them. Yeah, this game isn't a AAA game but for 20 bucks, one would think at least a couple things would have been created by the developerģ. Most games who uses assets are nornally very cheap. Reutilizing every single asset as part of your core game play mechanics is another.Ģ. People using assets for back ground things is one thing. When a game is called House Flipper and literally everything you buy and place down was already a pre created asset, that just sound lazy.

Now, before people say "so what.gamers lift other assets all the time"ġ. Hell, even the fences and the red car was a lifted asset They didn't make a single thing in this game. And it all came from the Unity Engine, Unreal and other assets stores. Start at time 13:00 and look at every furniture, vase, picture, a direct asset from the unity store.and its literally everything in house flipper. They literally copied and dropped everything into a game and resold it.

So I was messing around with the unity store and some other asset stores and I noticed something.
